Our custom software automatically generates the bones for your characters body, skins and rigs it using the best techniques out there
The body rig is Maya Human IK Rig Ready, which means you can swap animations in the blink of an eye!
The rig is compatible with Maya. The skinning can also be used in other software like 3ds max
Easily swap mocap animations on your character.
We can rig any humanoid regardless of topology or UV`s. Note: The quality of the final product might be influenced by your characters topology.
Just upload your character, and you will receive a fbx version of it rigged within 24 hours.
A humanoid model in neutral pose (A pose preferably).